Wrapping up a long week of work employees are in a fight for survival against a local gang who are out for blood – but who is justified? A thrilling look into the consequences experienced by trying to do the “right thing” by society.
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What starts as a simple paranormal investigation inside a mundane Florida house soon becomes a terrifying experience through the unknown and beyond.
In Barrow, Alaska, teenagers Qalli and Aivaaq find their bond tested when a seal-hunting trip goes wrong, resulting in the death of their friend.
Jake, the sole survivor of The Grudge 2 massacre, is tortured by chilling visions of Kayako and Toshio that have led to his hospitalization. Jake’s caretaker, Dr. Sullivan is determined to investigate his horrifying tales. She explores his Chicago home, finding another family on the brink of succumbing to the curse. It becomes clear that Jake’s terrifying stories are true, and a mysterious Japanese woman may be the only hope of banishing the spirits forever…unless her plan destroys them all.
Charles Dobbs is a British secret agent investigating the apparent suicide of Foreign Office official Samuel Fennan. Dobbs suspects that Fennan’s wife, Elsa, a survivor of a Nazi Germany extermination camp, might have some clues, but other officials want Dobbs to drop the case. So Dobbs hires a retiring inspector, Mendel, to quietly make inquiries. Dobbs isn’t at all sure as there are a number of anomalies that simply can’t be explained away. Dobbs is also having trouble at home with his errant wife, whom he very much loves, having frequent affairs. He’s also pleased to see an old friend, Dieter Frey, who he recruited after the war. With the assistance of a colleague and a retired policeman, Dobbs tries to piece together just who is the spy and who in fact assassinated Fennan.
Amara Nzewi, a recent UK graduate of Psychology, has no idea she is stepping on the wrong toes when she starts a foundation to rehabilitate street boys but things get really ugly when she is kidnapped by ruthless gang leader, Tombra Tiger.
The Hallows Estate is on alert as strange graffiti tags with messages declaring the streets will be taken over on Halloween night begin to appear on walls around the place, along with sightings of strange figures lurking in the shadows. One of the gangs responsible for the serious anti social behavior that give the estate a bad name, decide to take these threats head on and ignore the curfew on Halloween night. But who ever, or what ever, this new threat is, they seem to have the very night on their side as they make good on their promise of claiming the streets by frightening and violent means.
While enjoying a luxury holiday won on a mobile game app, childhood best friends Jude and Andy agree to play another game despite the foreboding caveat that once the game begins, they must play to the end.
The Assassination Bureau has existed for decades (perhaps centuries) until Diana Rigg begins to investigate it. The high moral standing of the Bureau (only killing those who deserve it) is called into question by her. She puts out a contract for the Bureau to assassinate its leader on the eve of World War I.