When Shelly meets Rachel, two dysfunctional girls from radically opposed backgrounds set off on a collision course that will leave one of them shattered, the other re-born. Set in the forsaken wastelands of Cheshire’s little-seen urban overspill, The Violators charts a teenage girl’s path from battle-hardened cynicism to the hope of a better life.
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Hushpuppy, an intrepid six-year-old girl, lives with her father, Wink in ‘the Bathtub’, a southern Delta community at the edge of the world. Wink’s tough love prepares her for the unraveling of the universe – for a time when he’s no longer there to protect her. When Wink contracts a mysterious illness, nature flies out of whack – temperatures rise, and the ice caps melt, unleashing an army of prehistoric creatures called aurochs. With the waters rising, the aurochs coming, and Wink’s health fading, Hushpuppy goes in search of her lost mother.
A couple’s love is put to the ultimate test by a Haunted House attraction that seems to have a mind of its own.
In Nazi-occupied France during World War II, a group of Jewish-American soldiers known as “The Basterds” are chosen specifically to spread fear throughout the Third Reich by scalping and brutally killing Nazis. The Basterds, lead by Lt. Aldo Raine soon cross paths with a French-Jewish teenage girl who runs a movie theater in Paris which is targeted by the soldiers.
Young women toiling in a factory are exposed to hazardous material which takes a disastrous toll on their health.
NYC-based copy editor, Alex, is sent to Ridgeline Resort, an extreme sports outpost, to write a story for a travel writing competition. At first, she fails at everything – much to the chagrin of Cole, an extreme sports enthusiast who thinks this city girl should head back to New York. But when Alex offers to assist Cole with his local arts festival, he reluctantly obliges to be her guide as she faces her fears doing one extreme sport after the next.
Archie Rice, an old-time British vaudeville performer sinking into final defeat, schemes to stay in show business.
At Kinetech Labs, an inventor named Allan Topher designs a robot for search and rescue, but when he finds out that the robot will be used for military purposes, he programs the robot to flee. The robot escapes but is damaged in the process. It is discovered by 12-year-old Henry Keller, who fixes it and names it Cody. The robot does not remember its past, and Henry and Cody develop a friendship. Eventually, Kinetech and the inventor find Cody and bring the robot back to the laboratories. The inventor feels guilty for taking Cody away, so he returns the robot to Henry. The inventor meets Henry’s mother, Joanna, in the process and falls in love. Kinetech wants the robot back, so it kidnaps the inventor and Joanna. Henry and Cody embark to save them and to bring down Kinetech.
A former war journalist now writing for a paper in Northern California is drawn into conflict at home.
A hitchhiker takes two kids on the ride of their dreams, but they soon learn that their newfound hero is just as capable of delivering nightmares.
Sir Charles Baskerville dies on the moor under mysterious circumstances and rumors abound about a demonic hound. When the American heir arrives to take charge, a family friend calls in Holmes and Watson to get to the heart of the mystery.