In the near future, a team is sent on a dangerous mission to Europa to retrieve and bring water back to a dying Earth. Their operation unexpectedly goes awry, jeopardizing not only the lives of those on board but also on earth, resulting in the possible extinction of the human race.
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When a terrorist’s body, infected with a stolen chemical, is recovered by the US military, the corpse is cremated, unintentionally releasing the virus/bacteria into the atmosphere over a small island. Soon the infected populace mutate into flesh-hungry zombies, and a trio of soldiers on leave must team up with a group of tourists and board themselves up in an abandoned hotel as they try to fend off the agile and aggressive living dead.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
No emotion. No fear. No pain. They were the perfect soldiers to protect civilization until the drone police became the perfect enemy. With little hope left for mankind, Tallis, an electronically enhanced soldier, rescues a survivor from a failed resistance mission. She will have to learn to fight and think like a machine for the final battle to save the human race.
Two down and out strangers are brought together by mysterious letters into a safe house as the world around them is infected by an experimental virus that transforms the living into the living dead. She is a former prostitute hiding from the world. He is a former assassin turned priest who has renounced violence. Together they must unravel the mystery of the letters if they hope to survive.
Aboard a hijacked Engineer vessel, Dr. Shaw repairs David as they make their way to the home-world of the Engineers, whom Shaw believes are humanity’s creators. ‘The Crossing’ is an official prologue short to ‘Alien: Covenant’, revealing what happened to crew members Dr. Elizabeth Shaw and the synthetic David after the events of ‘Prometheus’.
Camp sci-fi thriller about space heroes battling (and, of course, becoming) vampires.
A child from another world crash-lands on Earth, but instead of becoming a hero to mankind, he is an evil little boy.
Dr. Samantha Goodman is a beautiful, young psychiatrist. Burnt out, she drives to the family’s winter cottage to spend time with her husband and sister. A relaxing weekend is jarringly interrupted when a terrifying and unexpected guest arrives. What follows is an extraordinary night of terror and evil mind games where escape is not an option.
Since they were both five, Ryosuke has been stalked by Momoko – the ugliest girl in the village. Her love for Ryosuke is so boundless that she has her face surgically altered to suit his taste – but still he wants nothing to do with her. Ryosuke goes in for fleeting romance – for example, with the girlfriend of a gangster boss. But when he finds out about their affair, he has Ryosuke’s little finger hacked off. Magically, the finger falls into Momoko’s hands, and she uses it to clone Ryosuke, so she can finally have him (or almost him) for herself. And this is just the first five minutes of Lisa Takeba’s short-but-powerful feature debut. Just like in her previous short films, the director – who cut her teeth in the advertising world and as the writer of a video game – throws a lot of genres and techniques into the mix: from science fiction to gangster films, from hospital eroticism to animation. Hectic and absurd, but with its heart in the right place. © IFFR
Stilling reeling from the events of a zombie apocalypse, a young woman, along with a group of allies, makes her way across a dystopian Japan in search of her mother, the Zombie Queen.
An unseen alien manipulates the mind of a drug addict, forcing him to commit acts which he cannot recall later.
A doctor finds a jungle laboratory, complete with mad scientist and genetic engineering experiments