When eighteen-year-old Pasha rescues a beautiful young woman from a band of strangely powerful attackers, he discovers an underworld of supernatural beings living among us.
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Vicky lives with her mother Joanne and father Jimmie, a man struggling to find his place. When Vicky’s aunt Julia arrives after being released from prison, her presence brings back the past in a violent, magical way.
A woman discovers that severe catastrophic events are somehow connected to the mental breakdown from which she’s suffering.
The gingerdead man travels back in time to 1976 and carries out an epic disco killing spree.
After the events in God of Gamblers II, Tai-Kun who lost his ESP powers has regained the abilities again and seeks revenge against Sing, the Saint of Gamblers. When Tai-Kun, aided by his fellow disciples, exerts ESP powers under full force against Sing who is doing likewise to them, the spacetime becomes distorted and sends Tai-Kun and Sing to Shanghai in 1937. Meeting his own grandfather Chow Tai Fook and the benign millionaire Ding Lik, Sing must deal with Ding Lik’s foes and the Japanese military forces, with his “mistaken” crush on one of a pair of twin sisters, find out who defeated the French “God of Gamblers”, Pierre Cashon, in that era (the mysterious “Comment allez-vous”), and finally find out how to travel back to Hong Kong in 1991.
When a stranger, Thaddeus, is found badly wounded near the village, miner Li Kung and his wife Ah Ni offer him refuge. As he heals, he becomes entrenched in a conflict that pits the townsfolk against the evil Master Ho, his nefarious Beetle Clan and the terrifying Lord Pi.
In the 21st Century, cybernetic research has developed advanced robots with human traits, whioch are widely used in the service industry. They have also been turned into cyber cops with a licence to kill….
Vazgen “Vaz”, a Mobster turned businessman, is pulled back into his past life, when his eldest son is accused of killing a Russian gangster. Now he must find a way to save his family and all that he’s built.
Captured international assassins are locked up inside a high-tech bunker known as the Killing Chamber. To break out of this concrete hell they must duel each other, fight deadly ninjas and battle against gangs of masked maniacs. And… if they survive this, they will have to confront Snakehead: the lethal, deranged top dog who will stop at nothing to kill ’em all!
Anthony Lo is a killer for hire who grows weary of the game. But he knows he can’t put down his guns until he finds out who killed the woman he loved, fellow assassin Malice. All he has to go on is the code name Ghost and that they kill other killers. Marc Sullivan reaches out to him. Someone is killing his people and he believes it’s Ghost. Here’s his chance to get his revenge. However, in this line of work things are never what they seem and he’s soon caught in a web of deadly betrayals. Will Anthony avenge Malice? Or join her in death?
Bombing case at Nichiuri TV in autumn. The Satsuki Cup, which crowns the winner of Japan’s Hyakunin Isshu, is currently being filmed inside the facility. The incident results in a big commotion and, while the building is burning to ashes, the only people left inside are Hattori and Toyama Kazuha. They get rescued just in time by Conan , who rushes to the scene. Both the identity and purposes of the bomber are unknown.
Legendary marshal Wyatt Earp, now a weary gunfighter, joins his brothers Morgan and Virgil to pursue their collective fortune in the thriving mining town of Tombstone. But Earp is forced to don a badge again and get help from his notorious pal Doc Holliday when a gang of renegade brigands and rustlers begins terrorizing the town.