Disaster hits when two teenagers are caught in a fire on the 20th floor of a skyscraper. Their parents are on the 60th. Will they survive the flames?
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Having kayaked off shore for a deserted island photo shoot, Sarah and friend Meghan, become the target of an aggressive great white shark. Now the women must fend off the deadly predator until Sarah’s father James can guide emergency services to their rescue.
In the post-apocalyptic future, reigning tyrannical supercomputers teleport a cyborg assassin known as the “Terminator” back to 1984 to kill Sarah Connor, whose unborn son is destined to lead insurgents against 21st century mechanical hegemony. Meanwhile, the human-resistance movement dispatches a lone warrior to safeguard Sarah. Can he stop the virtually indestructible killing machine?
With Mystery, Inc. on the tail of a strange object in Nowhere, Kansas, the strange hometown of Eustice, Muriel, and Courage, the gang soon find themselves contending with a giant cicada monster and her winged warriors.
Sophia, a wounded soldier, suspects the medical facility the military placed her in isn’t really for her recovery, but something far more devious. Codenamed Harmony, the facility is in fact a government program to create telepathy.
A bunch of delinquent women are shipped to an island prison run by the sadistic warden Carla. Forced into situations of sexual perversion and violence and torture, the prisoners band together to try to overthrow Carla and escape the island.
After heroically defeating both the Snow Queen and the Snow King, Gerda still cannot find peace. Her dream is to find her parents who were once taken away from them by the North Wind and finally reunite the family. Thus, Gerda and her friends embark on an exiting journey to find her parents and encounter new challenges along the way: they discover an ancient magical artifact of the trolls, the Stone of Fire and Ice. From that moment on, things don’t go according to the initial plan…Will Gerda be able to tame the mighty forces of the magical elements and get her family back? The answer will be reveled in 2016. This is a story which encompasses everything you love about Wizart: kindness, bravery, friendship, mystery, love of one’s family, and a happy ending, of course!
In the year 2033, a young girl trapped in a mysterious orphanage recklessly travels back in time to find her parents and amend her past.
Professional baduk (go) player Tae-seok loses a high-stakes game to infamous underground gambler Sal-soo, and ends up framed for the murder of his own brother and locked up in prison. He vows revenge and trains ferociously. After serving his seven-year sentence, he gets in touch with his brother’s former associate “Tricks,” hermit and blind master player “The Lord,” and skillful junkyard owner Mok-su; together, they begin formulating a plan to get back at Sal-soo and his men. Tae-seok slowly penetrates Sal-soo’s inner circle and his gambling joint, and eliminates Sal-soo’s men one by one. But Sal-soo discovers Tae-seok’s true identity and engages him in one final game that will seal the fates of the two men involved.