In this ’60s retro prequel to the bizarro-noir Bloodsucker’s Handbook (AKA Enchiridion), Bloodsucker’s Planet follows the crew of the space ship Argosy as they respond to a distress signal from the industrial Planet Mara only to discover the planet is ruled by the sinister Mother Vampire. Along the way, they encounter disease-carrying Mara bats, a talking space roach, and Adrianna, the gynoid whose developing self-awareness is aided by her collection of vintage romance comics.
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A sweeping overview of humanity’s accomplishments in space, as well as our ongoing activities and future plans.
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People attend their first halt in a newly opened lodge in deep forest, but something is waiting for them.
Mortimer Clark, a forensic pathologist finds himself autopsying yet another teenage girl’s body ravaged and torn by a large canine. The girls all have been slain on the full moon. A werewolf though? That’s ridiculous. But the next full moon is drawing near and another body is expected. Day of the full moon: Lauren Redd, a sixteen year old girl is being forced to spend the weekend with her grandmother. Here she steps into an elaborate trap laid out by a manipulative killer. But when Lauren’s finally cornered, the tables turn and the prey becomes the predator. Now the Redd family will go to any length to protect their daughter and hide their family secret but Mortimer is quickly following the trail that leads to the horrific truth: Werewolves do exist, and they have an appetite that must be satisfied.
Adrian and Esteban have been missing for a year. The police are at a standstill, despite having found their personal belongings in Cozumel, an island 12 miles away from the Riviera Maya. Alex friend of both, manages to get their cell phones, with which he will start his own parallel research. And he will discover that the truth is much more terrifying than you could imagine.
A small film crew heads off into the woods to shoot their cable TV show. Once heavy rains comes about the film crew runs for shelter and discovers an unusual looking house awaiting for them. The sole proprietor in the house is a strange lady …
Welcome to Paranoia, the ultimate escape game. Rule #1: Nothing is real. Rule #2: One of you will die. Lucas and Chloe, two passionate gamers, decide to participate to Paranoia, a very exclusive escape game. After solving a first riddle, they make it to the location of the finale in an abandoned mental hospital, lost in a frightening forest. There, four other participants are waiting on them. They soon realize that only one of them will get out of there alive.
Gwen has just discovered, that she’s the final member of the secret time-traveling Circle of Twelve. Now she has to juggle with constant trips to the past, her relationships with Gideon and figuring out dark secrets surrounding the Circle.