There’s nothing like a restful nap in a pleasant wooded valley. But when André awakens and is greeted by a pesky yellow-and-black striped insect with a nasty stinger, he ends up taking a quick (and painful) hike.
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It is the year 2546. Corporations rule the world, and an agent is on a secret mission to explore the untold stories of the past. His journey leads him into a secret virtual reality where one corporation has recreated the 1980s, an era that witnessed the birth of video game development, an event in which a politically and economically restricted small European country, Hungary, had a significant role. He discovers a strange but exciting world, where computers were smuggled through the Iron Curtain and serious engineers started developing games. This small country was still under Soviet pressure when a group of people managed to set up one of the first game development studios in the world, and western computer stores started clearing room on their shelves for Hungarian products.
“Drudge,” What was supposed to be a romantic night in for a young couple, quickly turns into a terrifying encounter with Drudge.
The story of two animals and their adventures. Milo, the cat, and Otis, the dog, are two animals who grew up together on the same farm. One day, the two are separated and begin a journey to find each other. The adventurous, and often perilous quest finds the two animals traveling across mountains, plains, and snow-covered lands searching for one another.
Based on the famous book by Jules Verne the movie follows Phileas Fogg on his journey around the world. Which has to be completed within 80 days, a very short period for those days.
The story unfolds through a present-day encounter of an older man, Gunther, and a rebellious teenager, DJ, as the story of Father Max teaches the young boy about love and sacrifice.
A graffiti artist in his early 20s, begins a 3½ year prison sentence for vandalism. He must attempt to cope with the struggles of his new life on the inside: sharing a cell with an aggressive murderer, being moved to high security, living 23 hours a day alone. An unlikely allay soon teaches him how to survive. Questions then begin to arise. Who can he trust? Will he ever find solace?
It’s 1986, tormented teenager Henry is struggling with his sexuality and abusive home life. Henry sits in his closet contemplating suicide. In a flash of light he is transported to 2016 where he meets teenager Ben now occupying his room 30 years later.