A young couple’s love is tested when Sun-jin is diagnosed with a rare form of Alzheimer’s disease.
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Four people are affected by one man’s disappearance: Lucette, his wife, who anxiously awaits his return; Louis, a young father whose relationship with his wife is going through confusing times; Chantal, a hotel receptionist who dreams of sharing her life with someone else; Marcel, an ex-gambler confronted by the realities of aging.
In the suburbs of Tokyo some time ago, there lived a clumsy boy about 10 years old. There appeared in front of him named Sewashi, Nobita’s descendant of four generations later from the 22nd century, and Doraemon, a 22nd century cat-type caretaker robot who helps people with its secret gadgets. Sewashi claims that his family is suffering from the debts Nobita made even to his generation, so in order to change this disastrous future, he brought along Doraemon as Nobita’s caretaker to bring happiness to his future, although Doraemon is not happy about this. And so Sewashi installed an accomplishment program into Doraemon forcing him to take care of Nobita. Unless he makes Nobita happy, Doraemon can no longer go back to the 22nd century. This is how the life of Doraemon and Nobita begins. Will Doraemon succeed this mission and return to the 22nd century?
Once in the life (of drug dealing and organized crime), can anyone get out? During a brief jail stay, two half-brothers, who have rarely seen each other while growing up, connect. One of them, called 20/20 Mike because he can sense people nearby, concocts a scheme in which the two of them will steal some dope from young couriers. The heist goes awry when Billy, the junkie brother, shoots the victims of the theft. The brothers hole up in an abandoned building, and 20/20 Mike seeks help from an old cell mate, Tony, whom he thinks is out of the life. It turns out that they have stolen Tony’s dope, and Tony’s boss wants the two thieves dead. Is there any way out? Written by
The year is 1949. A young Texan named John Grady finds himself without a home after his mother sells the ranch where he has spent his entire life. Lured south of the border by the romance of cowboy life and the promise of a fresh start, Cole and his pal embark on an adventure that will test their resilience, define their maturity, and change their lives forever.
When a devastating attack shatters Mark Hogancamp and wipes away all memories, no one expected recovery. Putting together pieces from his old and new life, Mark meticulously creates a wondrous town named Marwen where he can heal and be heroic. As he builds an astonishing art installation — a testament to the most powerful women he knows — through his fantasy world, he draws strength to triumph in the real one.
Del is alone in the world. After the human race is wiped out, he lives in his small, empty town, content in his solitude and the utopia he’s methodically created for himself — until he is discovered by Grace, an interloper whose history and motives are obscure. And to make matters worse, she wants to stay.
Charlie Lang is a simple, kindhearted New York City cop. When he realizes he has no money to tip waitress Yvonne Biasi, Lang offers her half the winnings of his lottery ticket. Amazingly, the ticket happens to be a winner, in the sum of $4 million. True to his word, Lang proceeds to share the prize money with Biasi, which infuriates his greedy wife, Muriel. Not content with the arrangement, Muriel begins scheming to take all the money.