In a distant future, on a savage planet, the lonely teenager Roxy frees a criminal buried in the sand. Once freed, the woman starts spreading fear and death again. Roxy and her mother Zora are deemed responsible, exiled from their community and sentenced to track down the killer. Thus, they begin roaming the fantastical and spectral territories of their dirty paradise.
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20th century computer games designer Scott exchanges love letters with 19th century poet Elizabeth Whitcomb through an antique desk that can make letters travel through time.
Following on from the plot of the last movie, babies can communicate with each other using ‘baby talk’, and have an innate knowledge of the secrets of the universe. The baby geniuses become involved in a scheme by media mogul Bill Biscane (Jon Voight). Helping the geniuses is a legendary superbaby named Kahuna. He joins up with several other babies in an attempt to stop Biscane, who intends to use a state-of-the-art satellite system to control the world’s population.
It’s been 10 years since John Connor saved Earth from Judgment Day, and he’s now living under the radar, steering clear of using anything Skynet can trace. That is, until he encounters T-X, a robotic assassin ordered to finish what T-1000 started. Good thing Connor’s former nemesis, the Terminator, is back to aid the now-adult Connor … just like he promised.
“Listen: Billie Pilgrim has come unstuck in time.” Slaughterhouse-Five is an award-winning 1972 film adaptation of Kurt Vonnegut’s novel of the same name. Director Hill faithfully renders for the screen Vonnegut’s obsessive story of Pilgrim, who survives the 1945 firebombing of Dresden, then lives simultaneously in his past, present, and future.
A game warden moves his family to Lake Placid, once the site of deadly crocodile attacks. Locals assure him the crocs are gone, but his mischievous young son finds a few baby crocs and begins feeding them. They quickly grow into very big adults and start attacking the game warden’s family and nearby town.
When monsters suddenly appear from the bottom of the Atlantic Ocean, a special team pilots giant robots to combat the new threat.
Contact between most towns on Earth has been severed. A small ring-like area in Eastern Europe still has electricity, and maybe even life is being reported from space. What military forces find outside the ring is shocking.
A group of kids discover one of the drums containing a rotting corpse and release the 2-4-5 Trioxin gas into the air, causing the dead to once again rise from the grave and seek out brains.
Something bizarre has come over the land. The kingdom is deteriorating. People are beginning to act strange… What’s even more strange is that people are beginning to see dragons, which shouldn’t enter the world of humans. Due to all these bizarre events, Ged, a wandering wizard, is investigating the cause. During his journey, he meets Prince Arren, a young distraught teenage boy. While Arren may look like a shy young teen, he has a severe dark side, which grants him strength, hatred, ruthlessness and has no mercy, especially when it comes to protecting Teru. For the witch Kumo this is a perfect opportunity. She can use the boy’s “fears” against the very one who would help him, Ged.
After his impetuous musician girlfriend, Samantha, dies in an accident shortly after they had a fight (and nearly broke up), a grief-stricken British businessman, Ian Wyndham, living in London gets a chance to relive the day all over again, in the hope of changing the events that led up to her getting killed.
The Tall Man, that imposing menace from Morningside Mortuary, is back and once again haunting the thoughts of the now-adult Mike and his friend, ex-Ice Cream vendor Reggie. The two continue their hunt for the mysterious figure and in his path of destruction encounter a variety of dangerous situations, friends and enemies.